Unhardcoded engine path

Unhardcoded engine path

It’s now possible to use some keywords in NetRadiant gamepacks to set engine folder that may differ according to the user configuration.

For example it is possible to set paths using %ProgramFiles%, ${HOME}, ${XDG_DATA_HOME} and other things like that in a way the string is rewrote according to the user environment.

Maybe one day this feature will be usable for game user directory too, we’ll see!

Note: this feature may not be implemented in other Radiant so a gamepack making use of this feature is specific to compatible editors like upstream NetRadiant.