CRN and WebP image support
The CRN format support was added to both NetRadiant and Q3map2. It is implemented by using the Crunch submodule from Dæmon Engine which follows Unity’s implementation. Also, the WebP image support is now merged. It was implemented long time ago and distributed with Ingar’s builds for years, but was not merged until now. Also, NetRadiant was made more resilient by not erroring on missing image support.
The CRN format is an image compression format optimized for GPU loading like DDS or KTX, hence it is likely to be used by games.
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